Swish & Dunk Cards and Pack Odds: Tiers, Backgrounds and Probabilities

In Swish & Dunk every player is a collectible card, and every card tells a story at a glance: how good the player is, which national team he plays for, which awards he has won. This guide explains how to read a card, what the ten tiers and their backgrounds mean, how national team cards work and, above all, the exact odds of every pack: player tiers, consumables and arenas. No hidden numbers: these are the same percentages the game shows before you open a pack.

Cards and packs at a glance

How to read a card

The front of a card holds everything you need to judge a player in a second:

A Swish & Dunk roster shown as collectible cards of different tiers
A roster of cards: color and background show each player's tier at a glance.

The ten tiers and their backgrounds

A card's look depends on the player's current Overall. When training pushes him into the next band, the card changes with him.

TierOverallLook
Challengerbelow 55Plain platinum white
Skilled55–59Plain silver grey
Specialist60–64Green, with purple, gold and blue crystals
Expert65–69Blue, with a sky-blue artwork and a ball
Elite70–74Amber, on a dark blue artwork with white text
Premier75–79Peach, with peach crystals and a ball
All-Star80–84Silver artwork
Superstar85–89Golden crystals
Icon90–94Black, with silver trim
Legend95 and aboveBlack and gold, with a golden ball

Each player also has a potential, shown with the same tier names: it's the ceiling of his development. An 18-year-old Elite with Superstar potential can change color three times before his career peaks.

National team cards

The rarest backgrounds aren't tied to Overall. When a player is called up to his national team for the S&D World Cup, his card drops the tier background and takes on his nation's artwork, with a border and glow in the flag's colors, a flag medallion and a "NATIONAL TEAM" label at the top left. The national design takes priority over any tier: even a Challenger, if called up, gets it. The card looks the same on the club roster and on the national team roster.

Only the strongest basketball nations in the game qualify. To be eligible, a nation needs at least three players in each of the five positions; the eight with the best average among their top fifteen (the three best per position) go to the World Cup. Today they are the United States, France, Serbia, Greece, Spain, Italy, Germany and Lithuania, each with its own artwork. The call-ups are updated every season: a player who loses his place goes back to his tier background, while one who earns a call-up gets the national card.

It isn't just cosmetic: every international on your roster brings in up to $50,000 of extra merchandise per home game, as explained in our guide to rewards.

A call-up is worth money too: every international adds up to $50,000 in merchandise revenue at each home game, as explained in our economy guide.

The five packs

Each pack contains one player and, depending on the type, consumables and an arena. Packs are paid for only with tokens earned by playing.

PackCostGuaranteed tierConsumables
Blue5 tokensSpecialist (60+)35% chance of 1
Bronze10 tokensExpert (65+)70% chance of 1
Silver20 tokensPremier (75+)1, plus a 40% chance of a second
Gold50 tokensAll-Star (80+)3
Diamond100 tokensSuperstar (85+)6, plus an arena

Player odds in each pack

This is the probability of drawing a player of each tier. Challenger and Skilled players never come out of packs.

TierBlueBronzeSilverGoldDiamond
Specialist82%––––
Expert10%45%–––
Elite6%35%–––
Premier1.8%17.8%88%––
All-Star–2%11.3%70%–
Superstar––0.5%29.8%80%
Icon0.1%0.1%0.1%0.1%15%
Legend0.1%0.1%0.1%0.1%5%

In practice, the Blue pack mostly brings depth for the bench, the Bronze a solid rotation player, the Silver a likely starter and the Gold a near-certain All-Star. The Diamond is the only one where Icons and Legends become realistic: one in five Diamond packs contains one.

A sealed Gold pack in Swish & Dunk with the hint to swipe along the line to open it
Before you open a pack, the game shows the odds of every tier: the same ones you see in this guide.

Consumables in packs

Consumables drawn from a pack are one of three types, with odds that change from pack to pack: the more expensive the pack, the more likely the Treatment Pack, the most valuable of the three.

PackRest Pack (+10 condition)Treatment Pack (−3 days of injury)Morale Booster (+10 morale)
Blue45%10%45%
Bronze45%10%45%
Silver40%20%40%
Gold35%30%35%
Diamond30%40%30%

Each consumable is drawn separately: six in a Diamond pack can include duplicates. In the store, consumables cost 3 tokens (Rest Pack and Morale Booster) and 5 tokens (Treatment Pack), so the six in a Diamond pack are worth more than 20 tokens on their own.

Arenas in the Diamond pack

Every Diamond pack also adds an arena to your collection, as long as you don't own them all yet. Besides the free ones, the game has 35 arenas to unlock, priced from 100 to 925 tokens. The draw favors the cheaper ones: the cheapest arena you're missing comes out about half the time, the others less often the more they cost. The arena drawn is yours to keep, and you can pick it as your home court right away.

Where pack players come from

Pack players come from a shared pool, split by tier. If a tier runs dry, the game creates a new player for it on the spot, so a pack never comes up empty. Since every pack contains a player, you need a free roster spot to open one: with 25 players on the roster you'll have to sell one first.

Once a young player is in your roster, the work starts: how to make him grow, from training types to Potential, is explained in our training guide.

Frequently asked questions

What are the odds of getting a Legend?

0.1% in the Blue, Bronze, Silver and Gold packs and 5% in the Diamond pack. An Icon has the same 0.1% in the first four packs and 15% in the Diamond.

Why does a card have a flag background?

Because the player has been called up to his national team for the S&D World Cup. National team cards replace the tier background with their nation's artwork, with a border and glow in the flag's colors, whatever the player's Overall.

Does a card change when the player improves?

Yes. The tier follows the player's current Overall: when training takes him into the next band, the card changes color and background with him.

Which pack contains an arena?

Only the Diamond pack. Each Diamond pack adds an arena you don't own yet, as long as there are any left to unlock.

Can you get a Challenger or Skilled player from a pack?

No. Even the cheapest pack, the Blue one, guarantees at least a Specialist, rated 60 or more.

To find out how to earn the tokens that open packs, read our guide to rewards. For an overview of the whole game, start with the complete guide to Swish & Dunk, and to turn a new card into a starter, see which tactics suit your players.

Your first pack is closer than you think: take over a club today and start collecting.

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