Guides & articles
Guides and articles on Swish & Dunk, the free online basketball manager game: game mechanics, strategy and tips for running your club.
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5-Out Offense: how it works, how Swish & Dunk simulates it and which players it needs
The 5-Out offense explained: spacing, drives and kick-outs, how the Swish & Dunk match engine runs it and which player skills make it work.
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Motion Offense: how it works, how Swish & Dunk simulates it and which players it needs
The motion offense explained: pass, cut, screen and read the defense. How the Swish & Dunk match engine runs it and which player skills it rewards.
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Pace and Space: how it works, how Swish & Dunk simulates it and which players it needs
Pace and space basketball explained: fast tempo, wide spacing and the most threes in the game. How Swish & Dunk simulates it and which player skills it needs.
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Princeton Offense: how it works, how Swish & Dunk simulates it and which players it needs
The Princeton offense explained: backdoor cuts, a passing center and patience. How the Swish & Dunk match engine runs it and which player skills it needs.
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The new match engine: basketball that plays like the NBA
We tuned the Swish & Dunk match engine against real NBA stats: faster pace, modern shot selection, true positions, stars who take over games and closer finishes.
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Run and Gun: how it works, how Swish & Dunk simulates it and which players it needs
The run and gun offense explained: fast breaks, early shots and the highest pace in the game. How Swish & Dunk simulates it and which player skills it needs.
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Small Ball: how it works, how Swish & Dunk simulates it and which players it needs
Small ball basketball explained: smaller, faster lineups, threes and fast breaks. How the Swish & Dunk match engine runs it and which player skills it needs.
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Spread Pick-and-Roll: how it works, how Swish & Dunk simulates it and which players it needs
The spread pick-and-roll explained: one two-man game, three shooters, and the roll or pop read. How Swish & Dunk simulates it and which player skills it needs.
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Triangle Offense: how it works, how Swish & Dunk simulates it and which players it needs
The triangle offense explained: sideline triangle, post play and reads, from Tex Winter to Phil Jackson. How Swish & Dunk simulates it and which skills it needs.
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How sports manager games have changed in the last 20 years (and why Swish & Dunk takes a third way)
From the browser managers of the 2000s to mobile games built on tokens, packs and in-app purchases: twenty years of the genre, and the third way of Swish & Dunk.
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The rise and fall of Charazay Basketball Manager
What Charazay was, how many people played it, why it collapsed and what happened when it went offline in September 2017: the full story of the classic browser basketball manager.
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Swish & Dunk Season 1: the complete recap
The complete Season 1 review of Swish & Dunk: every division champion, the Swish & Dunk Cup final, Spain's World Cup, MVPs, stat leaders, record trades, prospects and player grades.
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The main basketball tactics explained: how they work in Swish & Dunk
All 8 offensive and 8 defensive tactics in Swish & Dunk explained: how the match engine runs them, which players they need and which tactic beats which.
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How the NBA has changed since 1996: a statistical analysis
A data-driven analysis of 30 NBA seasons, 1996-97 to 2025-26: scoring, pace, threes, mid-range, efficiency, turnovers, rebounds and home-court advantage.
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Swish & Dunk: The New Free Basketball Manager, No Pay-to-Win and with Pack Opening
What Swish & Dunk is: a free online basketball manager with no pay-to-win, AI-generated player cards, pack opening, arena, staff, draft and possession-by-possession games.
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The best basketball manager games on web and mobile: the definitive guide (2026)
The definitive guide to basketball manager games on browser, Android and iOS: 14 games compared on depth, simulation, longevity and monetization.
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How the match engine works
Every Swish & Dunk game is simulated possession by possession. How ratings, fatigue, fouls, clutch time, momentum and injuries decide a basketball manager game.